BSc thesis on AI and video games

On 18.07.2023, mr Elvis Taruh, a student from UDG presented his BSc thesis on the use of artificial intelligence in video games. His thesis gave an introduction to AI and alrogirthms that are used in games. Besides theorethical background, the thesis included a presentation of practical implementation of several simle video games programmed by the candidate.

ABSTRACT – The paper investigates the application of artificial intelligence (AI) in video games and its impact on the player’s experience. Basic concepts of AI are studied, as well as various methods of applying AI in games, including character management, combat algorithms, pathfinding algorithms, and mission and scenario generation. Ethical aspects of the application of AI in video games are also analyzed, including the impact on social interactions, detection and prevention of cheating, and the development and use of AI in the game industry. Through this paper, the importance of AI in improving the gaming experience is emphasized, but also questions about ethics and challenges faced by players while playing games are also raised. All the aforementioned analyzes provide the paper with an insight into the current state and future possibilities of the application of AI in video games.

Mr Elvis Taruh presented his BSc thesis on AI and video games programming on 18.07.2023